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Wednesday, October 1, 2014

3d model of New York Landmark Collection by 3d_molier

New York Landmark Collection Empire State Building Solomon R. Guggenheim Museum One World Trade Center Statue of Liberty city skyscraper vray
This 3d model of New York Landmark Collection is a versatile set of high quality models that will enhance detail and realism to any of your rendering projects. The assets have a fully textured, detailed design that allows for close-up renders, and were originally modeled in 3ds Max 2012 and rendered with V-Ray. Models: 1.) Empire State Building New York Polygons: 1,248,803 Vertices: 1,799,982 Textures Formats: - (1 .png) 4096 x 4906 - (6 .png) 2048 x 2048 - (5 .png) 1024 x 1024 - (4 .png) 922 x 922 2.) One World Trade Center Polygons: 87,639 Vertices: 101,862 Textures Formats: - (1 .png) 600 x 800 - (1 .png) 600 x 750 - (3 .png) 171 x 405 - (1 .png) 128 x 128 3.) Solomon R. Guggenheim Museum Polygons: 117,536 Vertices: 184,620 Textures Formats: - (15 .jpg) 2048 x 2048 - (2 .png) 2048 x 2048 - (1 .jpg) 1999 x 1978 - (2 . jpg) 1728 x 1728 - (2 .jpg) 2048 x 1442 - (1 .jpg) 1024 x 1024 - (2 .jpg) 914 x 868 - (5 .jpg) 679 x 820 - (4 .jpg) 700 x 700 - (1 .jpg) 385 x 348 - (2 .tga) 64 x 64 4.) Statue of Liberty 2 Polygons: 258,803 Vertices: 255,709 Textures Formats: - (7 .png) 4096 x 4096 - (1 .png) 2048 x 2048 (The total amount of polygons and vertices for the models can be found in the 3D Model Specifications section.) If purchased individually: $1136 Collection price: $599 You save: $537!!! ********************************* Features: -High quality polygonal models, correctly scaled for an accurate representation of the original object. -Their resolutions are optimized for polygon efficiency. (In 3ds Max, the Meshsmooth function can be used to increase mesh resolution if necessary.) -All colors can be easily modified. -Models are fully textured with all materials applied. -All textures and materials are included and mapped in every format. -3ds Max models are grouped for easy selection, and objects are logically named for ease of scene management. -No part-name confusion when importing several models into a scene. -No cleaning up necessary—just drop your models into the scene and start rendering. -No special plugin needed to open scene.

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